It’s very much a entertainment-driven fighting game rather than a mechanically-driven one, but that’s not a bad thing. It’s easy to pick up and has enough intricacies to give it some depth, though it’s never going to give the likes of Street Fighter V or even DragonBall FighterZ a run for their money. And Death Note‘s Ryuk remains silent even in scenes where other characters are voiced, which is very unnerving.Ĭombat is where Jump Force redeems itself, providing what are undoubtedly the most entertaining anime bouts in video games. But instead, you have to watch frequent scenes in which characters stand around like lifeless puppets talking utter nonsense. Evil villains are taking control of Jump characters by way of evil cubes, so you’ve got to rescue them and take care of the bad guys. Jump Force‘s story is very unnecessary, and very badly presented. Can we just go back to having menus in fighting games, please? Also, do away with stories in fighting games, too, unless they really add something to it. Honestly, I don’t think Jump Force benefits from its hub at all. And load times – they’re frequent, and often rather lengthy. Aside from being as dull as dishwater, the constant low framerate experienced throughout really takes the shine off the game. If only the game didn’t have a small open-world hub that chugs along as you explore it to initiate events and perform other tasks. When special attacks are being used, the game really is a treat for the eyes. Character models and environments are detailed and presented at crystal clear 4K. I’ve been playing Jump Force on Xbox One X, and it looks gorgeous in action. You’ll either warm to the surrealness of it all or be turned off by it. While the more traditionally human-looking characters, such as JoJo’s Bizarre Adventure‘s Jotaro Kujo, don’t seem all that awkward in Jump Force, others such as Hunter x Hunter‘s Gon Fleecss look downright strange, what with their huge eyes and other exaggerated features. And you’ll have never seen them looking quite like they do in this game. Some of them you might not be all too familiar with depending on how much of an anime fan you are, but there’s bound to be at least a handful of them that you like. Naruto‘s Naruto, One Piece‘s Luffy, Fist of the North Star‘s Kenshiro – they’re all here, rubbing shoulders with other Jump superstars. I mean, it tries to make anime characters look more real, and while the result is a little absurd, I personally quite like it. What separates Jump Force from what has come before, though, is most definitely its art style – and it’s likely something that will divide opinion. Jump Force isn’t the first fighting game to feature a mish-mash of anime characters, and it certainly won’t be the last.
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